Settlements are a mixture of factions and sites.
Roll on the following table to determine initial parameters of the settlement.
| d6 | Settlement Size | Population | Tier | |
|---|---|---|---|---|
| 1 | Outpost | <20 | 2d10 - 1 | 0 |
| 2 | Thorp | 20-50 | 1d4 * 10 + 10 | I |
| 3 | Hamlet | 50-100 | 1d6 * 10 + 40 | I |
| 4 | Village | 100-500 | 1d5 * 100 | II |
| 5 | Townlet | 500-1000 | 1d6 * 100 + 400 | II |
| 6 | Town | 1000-5000 | 1d5 * 1000 | III |
1d5 can be rolled by rolling a 1d10 and dividing by 2 (rounding up), or rolling a d6 and rerolling sixes.
Leadership and Look
Roll on the following table for more details for your settlement.
| d12 | Leadership | Look |
|---|---|---|
| 1 | Lawless | Ancient |
| 2 | Ineffectual | Dismal |
| 3 | Tolerant | Idyllic |
| 4 | Fair | Makeshift |
| 5 | Judicial | Modest |
| 6 | Repressed | Ordinary |
| 7 | Strict | Ramshackle |
| 8 | Religious | Fortified |
| 9 | Corrupt | Rustic |
| 10 | Protective | Colorful |
| 11 | Oppressive | Under Attack |
| 12 | Benevolent | Destroyed |
Faction Characteristics
As a faction a settlement has a tier, status and stability.
Tier
The tier of the settlement is also their initial wealth rating (both terms are considered interchangeable). You may roll on the following table to adjust the initial wealth by the indicated amount.
| 2d6 | Wealth adjustment |
|---|---|
| 2 | -2 |
| 3-4 | -1 |
| 5-9 | 0 |
| 10-11 | +1 |
| 12 | +2 |
Reducing a settlement in tier, does not change its size. Once a settlement is reduced to lower than tier 0, it is considered abandonded.
Status
The initial status of a settlement is 0 and follows the normal progression of faction status (you may adjust the initial status). A settlement with a positive status (0 is positive), is considered a Haven.
Stability
A settlement starts at stable (S) and follows the normal progression of faction stability.
Trouble
A trouble either present itself when you first encounter the settlement or when you spend enough time within the community. It is tracked with a progress track. The rank corresponds to the current tier of the settlement.
Troubles work in the opposite way to goals. Once the progress track is filled, the settlement will either go from stable to unstable, or if it is already unstable, reduce its tier by 1.
Player Interference
Players can interfere with the trouble.
Help will slow progress down. Once you feel that the trouble canβt affect the settlement anymore (because the requirements canβt be met anymore), abandon it. This helps the settlement only to stabilize. Lost tiers canβt be regained.
Impede is progressing the trouble.
Professions and Services
A settlement consists of most common buildings needed to provide the professions and services according to their tier. It is also is divided into multiple sites, called districts. The number of districts is determined by the initial tier (before adjustment). For each district determine a β Venture.
| Profession | Tier | Profession | Tier |
|---|---|---|---|
| Artist | II | Metalsmith | II |
| Baker | II | Miller | II |
| Carpenter | II | Miner | III |
| Chandler | II | Ostler | II |
| Clerk | III | Physician | II |
| Engineer | IV | Pilot | III |
| Finesmith | II | Potter | III |
| Fisherman | III | Religious | II |
| Games | III | Sailor | III |
| Glassmaker | III | Scholar | II |
| Harper | III | Servant | II |
| Herbalist | II | Shipwright | III |
| Jeweler | II | Tailor | I |
| Laborer | II | Tanner | III |
| Leathercrafter | I | Tavern | II |
| Legal | III | Teamster | III |
| Luxury | IV | Timber | II |
| Mason | II | Weaponsmith | II |
| Mercenary | III | Weaver | II |
| Merchant | II |
The professions on this list are just broad categories.
Settlement Actions
Actions in a Haven are never considered time-consuming. As such you can spend any amount of time in this safe space, without raising the Tension Pool. However reckless actions will still count towards the tension.
An action within a settlement will take a watch.
Whenever you are asked to roll for a location, roll 2d6 and check the following table for the type of the location and details.
| 1d6 | Type | Description |
|---|---|---|
| 1-2 | Feature | Roll 1d6 Unique β Location corresponding to 1-2 β Sight 3-5 β Venture 6 NPC |
| 3-4 | Danger | Roll 1d6 Unique β Location corresponding to 1-3 β Shift 4-5 β Trouble 6 Random Encounter |
| 5-6 | Opportunity | Roll 1d6 Unique β Location corresponding to 1-3 Faction 4-5 β Prompt 6 β Treasure |
Settlement Complications
When rolling a Complication as part of an action in a settlement, consider the following table to determine its effect.
| d12 | Complication | Effect |
|---|---|---|
| 1 | Exhaustion | Gain Fatigue |
| 2-3 | Environment | β Settlement Shift |
| 4-6 | Expiration | Time runs out. Progress trouble of settlement. |
| 7-9 | Setback | Random Encounter |
| 10-11 | Sign | β Settlement Sight |
| 12 | Advantage | Nothing happens |