A condition consists of

  • Name.
  • Type. Static or Dynamic
  • Scope. What or who does it affect? Character, World, Object?
  • Effect. Description of what the condition does to the scope.
  • Removal. (optional) Instructions on how to remove the condition.

A static condition, is either active or not. When it is active, it applies its effect to the scope. Otherwise it does nothing.

A dynamic condition additionally has a level. The effect of the condition changes depending on the level. The level can increase or decrease. The level can never fall below 0. When it reaches 0, the condition is considered as not being active.

A condition can be gained. If it is static, it is now considered active. If it is dynamic, the level increases by 1.

A condition can be lost. If it is static, it is now considered inactive. If it is dynamic, the level decreases by 1.

Common Conditions

Deprived

Deprived

Character - Static

At the beginning of each day, if you are deprived, gain Fatigue. When you rest at least 8 hours consecutively and eat food and drink water, loose Deprived. While Deprived you do not gain benefits from rests as you would normally do (such as regaining HP, Attributes or loosing Fatigue).

Fatigue

Fatigue is a dynamic Condition, that has a different interpretation, depending on the rule system you are using.

  • Dungeons & Dragons (5e): This corresponds to Exhaustion. Every level of Fatigue is a level of Exhaustion.
  • Cairn 2e: Use the rules for Fatigue
  • Shadowdark RPG: Loose 1 CON per level of Fatigue.