Combine with ⚅ Shifts or ⚅ Sights of the settlement for more details.
| d20 | Location Type | Typical Features |
|---|---|---|
| 1 | Residence | Townhouse, manor, caravan |
| 2 | Market | Open stalls, bazaar, night market |
| 3 | Workshop | Smithy, carpentry, tannery, repair shop |
| 4 | Storage | Warehouse, vault, cellar |
| 5 | Food source | Farm, fishery, orchard, slaughterhouse |
| 6 | Drinking place | Tavern, inn, communal hall |
| 7 | Authority | Council hall, command tent, throne room |
| 8 | Guard post | Gatehouse, watchtower, barracks |
| 9 | Religious site | Temple, shrine, altar, monastery, sacred grove |
| 10 | Gathering place | Plaza, courtyard |
| 11 | Trade hub | Dock, caravan yard |
| 12 | Travel point | Gate, bridge, stable |
| 13 | Entertainment | Theater, arena, gambling den |
| 14 | Medical | Clinic, herbalist |
| 15 | Education | School, library, lecture hall |
| 16 | Craft specialist | Jeweler, alchemist, scribe, tailor |
| 17 | Administrative | Tax office, records hall |
| 18 | Hidden location | Smuggler den, secret shrine |
| 19 | Ruined structure | Collapsed house, burned shop |
| 20 | Special landmark | Statue, monument, ancient tree, fountain |