A site is a collection of locations that are interconnected by paths. Whenever something needs more detailed exploration, you can use a site. This can be for example a Dungeon or a Hex.
Locations and Paths
A location comes in three different types, each represented by a specific symbol: Feature (Circle), Danger (Triangle) and Opportunity (Square). Each location is an abstract representation of a zone in your site. This can be a single room or an entire area.
A site typically contains 3-6 of these locations, with 6 being the default.
One location is typically the Entrance to the site, marked with an additional circle around the symbol.
Connecting these locations are paths. These come also in three different types: Normal (solid line), Blocked (crossed line) and Hidden (dotted line).
Creating a Site
Place up to six locations on the corners or centre of a regular hexagon. Use the template below as aid.

When placing locations, you can use the 3-2-1 method. One type of location should occur 3 times, one 2 times and the last only 1 time. If you want a more random result, you can also roll for each location randomly.
| d6 | Location | Path |
|---|---|---|
| 1-2 | Feature | Hidden |
| 3-4 | Danger | Normal |
| 5-6 | Opportunity | Blocked |
Proceed in a similar fashion in placing paths between the drawn locations. There should be about the same amount of paths as you have locations.
Either determine what you encounter at each location ahead of time, or when you exploring the location.
Fractal Nature
Sites are fractal in nature. A location can also represent an entire site itself. For example a dungeon entrance on a Hex. In such a case, denote the location with a hexagon.
Navigating a site
You can move to any adjacent location, using the path that is connecting the two locations.
A hidden path must first be discovered before it can be used.
A blocked path needs effort to overcome, but does not completely hinder advancement. They depend on the kind of site you are exploring. This can be for example a locked door, a chasm, a raging river or a guardian not letting anybody pass.
You can only leave or enter a site, when you are currently at a location that is an entrance (denoted by an additional circle).
Moving, Entering and Leaving are considered time-consuming actions.
Multiple Entrances
During the evolution of the site, it might occur that additional entrances are created. Mark them similarly as the first entrance with a circle around it. When entering the site, you may choose through which entrance you are actually entering.