Dwellings normally consist of a single building that is inhabited by just a few people, monsters or beasts. Roll for an encounter to determine who is currently occupying this dwelling.
d4
Size
1
Small
2-3
Medium
4
Large
d8
Condition
1
Pristine and well-kept
2
Recently repaired
3
Heavily fortified
4
Crumbling ruin
5
Partially collapsed
6
Ransacked and looted
7
Covered in strange markings
8
Unstable and dangerous
d12
Type
1
Thatched cottage
2
Stone longhouse
3
Mudbrick hut
4
Wooden stilt house
5
Carved cliffside dwelling
6
Turf house
7
Travelling wagon or yurt / tent
8
Abandoned ruin converted into shelter
9
Underground burrow
10
Hidden forest lodge
11
Treehouse or canopy dwelling
12
Repurposed massive carcass
Fortification
d4
Size
1
Small
2-3
Medium
4
Large
d8
Type
1-2
Wall
3
Hillfort
4
Berm
5
Trench
6
Tower
7
Keep
8
Castle
d12
Material
1
Earth / Mud
2-6
Wood
7-10
Stone
11
Exotic material
12
Magic
d20
Condition
1
Immaculately maintained
2
Recently reinforced
3
Ancient but sturdy
4
Partially collapsed
5
Covered in overgrowth
6
Riddled with tunnels
7
Flood-damaged
8
Fire-scorched
9
Signs of recent battle
10
Gutted and abandoned
11
Actively under construction
12
Weakened by siege damage
13
Trapped and booby-trapped
14
Fake / Only looks strong
15
Infested with vermin or creatures
16
Choked with debris and ruins
17
Crumbling and neglected
18
Warded or enchanted
19
Reinforced from within
20
Secret passages and hidden weak spots
Infrastructure
d4
Size
1
Small
2-3
Medium
4
Large
d8
Condition
1
Pristine and well-kept
2
Recently repaired
3
Heavily fortified
4
Crumbling ruin
5
Partially collapsed
6
Ransacked and looted
7
Covered in strange markings
8
Unstable and dangerous
d12
Type
1
Manor
2
Farm
3
Hunting lodge
4
Inn
5
Lighthouse
6
Logging camp
7
Military garrison / Supply house
8
Mill
9
Orchard
10
Quarry
11
Ranch
12
Mine
d20
Occupancy
1
Completely abandoned
2
Recently abandoned
3
Taken over by squatters (refugees, escaped criminals, etc.)