| d100 | | d100 | |
|---|
| 01 | Floor rotates | 51 | Light source dims |
| 02 | Ceiling lowers | 52 | Passageway floods |
| 03 | Walls close in | 53 | Magic null zone expands |
| 04 | Walls rotate | 54 | Portals activate |
| 05 | Gravity reverses | 55 | New passage opens |
| 06 | Illusions shift | 56 | Room fills with fog |
| 07 | Air thins | 57 | Floor turns slick |
| 08 | Time slows | 58 | Alarms blare |
| 09 | Lights extinguish | 59 | Dungeon shakes |
| 10 | Echoes intensify | 60 | Water level rises |
| 11 | Statues animate | 61 | Ceiling opens to sky |
| 12 | Walls bleed | 62 | Vibration starts |
| 13 | Floor becomes sticky | 63 | Stones heat up |
| 14 | Space loops | 64 | Maze rearranges |
| 15 | Magnetic pull begins | 65 | Bells ring from nowhere |
| 16 | Room rotates | 66 | Path splits unexpectedly |
| 17 | Ceilings grow higher | 67 | Sounds become muffled |
| 18 | Statues whisper | 68 | Room tilts sideways |
| 19 | Gravity increases | 69 | Colors shift unnaturally |
| 20 | Passage shrinks | 70 | Cold wind rushes in |
| 21 | Mist pours in | 71 | Walls sprout spikes |
| 22 | Trap resets | 72 | Nearby torch snuffs out |
| 23 | Exit vanishes | 73 | Room shrinks |
| 24 | Torchlight flickers | 74 | Bridge retracts |
| 25 | Ceiling leaks | 75 | Statues reappear elsewhere |
| 26 | Air fills with whispers | 76 | Light pulses rhythmically |
| 27 | Locks reset | 77 | Doors vanish |
| 28 | Hall becomes longer | 78 | New staircase appears |
| 29 | Objects float | 79 | Room fills with sand |
| 30 | Room goes silent | 80 | Nearby room inverts |
| 31 | Walls crack open | 81 | Blood seeps from floor |
| 32 | Exit moves | 82 | Torches burn blue |
| 33 | Paths reverse | 83 | Dungeon hums audibly |
| 34 | Air fills with static | 84 | Illusions flicker |
| 35 | Room goes cold | 85 | Exit replaced with wall |
| 36 | Gravity tilts | 86 | Mold spreads rapidly |
| 37 | New traps emerge | 87 | Time speeds up |
| 38 | Floor becomes uneven | 88 | Shadows lengthen |
| 39 | Color drains from room | 89 | Hall becomes vertical |
| 40 | All doors close | 90 | Reflections move independently |
| 41 | Floor lights up | 91 | Ceiling becomes glass |
| 42 | Statues change position | 92 | Stone becomes transparent |
| 43 | Water begins dripping | 93 | Roots burst through walls |
| 44 | Doors become walls | 94 | Air becomes thick |
| 45 | Walls become mirrored | 95 | Stone floor turns to mud |
| 46 | Floor hums | 96 | Room fills with bones |
| 47 | Passage twists subtly | 97 | Map becomes unreliable |
| 48 | Room becomes weightless | 98 | Footsteps echo impossibly |
| 49 | Floor turns to glass | 99 | Wind howls through cracks |
| 50 | Dungeon grows | 00 | Exit rotates location |