Terrain

The map is divided into hexes (see Hexcrawling). Each hex belongs to a specific terrain. To keep things simple, the amount of different types of terrain should be minimal. This is also in line with most tools to create such maps.

You can use variants of a specific terrain, to adapt to specific regions and climates.

TypeVariants
PlainsSteppe
Tundra
ForestDeciduous
Coniferous
Dark Forest
Hills
MountainsHigh Mountains
Desert
SwampMarshlands
Quagmire
WaterLake
Ocean

Even though these variants have different names, they should be treated as their terrain.

Province

The world map is divided into smaller regions of space - provinces. These are typically named and provide people a simple way of identifying locations or mapping domains of power for factions.

Create Province

To create a new province, roll 2d12+6 to determine its size. This is the amount of hexes its spans. Draw a rough outline of the province on a hex grid paper.

Biomes

Each province belongs to a specific biome. The biome dictates what kind of terrain occurs in that specific biome. Select 4 different terrain types and assign them to a table as outlined below.

d12TerrainProbability
1Rare8.33%
2Rare8.33%
3-6Uncommon33.33%
7-12Common50%

For each hex in the province, roll on this biome table and note the terrain in that hex.

Settlements

Depending on the size of the province, place an amount of settlements in the province

Province SizeSettlements
8-131
14-202
21-273
28-304

For each settlement roll on the following table to determine its size.

d6Settlement SizePopulation
1Outpost<20
2Thorp20-50
3Hamlet50-100
4Village100-500
5Townlet500-1000
6Town1000-5000
Roads and Rivers

Draw some additional roads and rivers into the province. Consider the following rules:

  • One road should at least connect two settlements if possible
  • One road should enter and exit the province
  • Rivers should connect to a body of water (lake, sea)

Also consider the placement of the province in the world and connect roads and rivers to already existing networks.

Name

Give the province a name and place it into your world.

Encounters (optional)

Create a Random Encounter table for the province.

Factions (optional)

Select up to three Factions that operate in this province.